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Unreal world cultures locations
Unreal world cultures locations












Foxes are know to eat the following food:.Bears are known to eat the following food:.msg urwbot bear didn't eat roasted fox cut If you learn something new, please share it with the bot: It is a long and slow process, but you can learn what we already know by coming onto IRC and typing:

unreal world cultures locations

If you put a milkweed root in the bear trap, after you kill the bear the milkweed root will still be there, so we know that bears don't eat milkweed roots. So we know that bears like breams (and raw fish in general). You can help us find out by putting different types of plants in your traps and then when an animal is caught, checking whether the animal ate the bait, or left it in the trap.įor example, if you put a bream in a bear trap and catch a bear, after you kill the bear, the bream will be gone because the bear ate it.

unreal world cultures locations

It is thought that herbivores can be baited with plants but we don't yet know which plants attract which herbivores. In recent URW version 3.30 and onwards, spoiled bait seems to be useless or a lot less effective. They don't mind if it is spoiled and will eat spoiled raw meat happily. (Is this still true as of v3.61? More testing needed, but a badger stole a roasted pike I'd left unattended.) Carnivores will only eat raw meat. There are 8 types of traps and 8 directions around the cellar.Īnimals (except dogs) don't eat roasted, smoked, or dried meat. If you don't want animals eating meat out of your cellar you should put traps all around your cellar. Bears won't get stuck in loop snares because they are too small and hares won't get caught in bear traps because they are too big. It is best to have traps of all different types because each one spawns different animals. You can best train trapping by triggering the trap with 0 or 9 and then to reset the trap. Having any traps will increase the spawn rate of that type of animal but the animal may evade your traps if your trapping skill is low. The trapping skill increases the chance that animals will fall into your traps. And third, with a trapped animals you can kill them slowly to practice your skills: stand one step away from them if that's bear, or next to them for everything else, and slam your weapon class of choice on that target. A day or two in that pit wont be enough to lose you that carcass, something cant be said for spiked. Sometime you notice an animal in your pit but you have pressing business to be elsewhere for days (like a waiting pile of almost fresh meats need to be dried).

unreal world cultures locations

Second, trap pit will keep preys alive longer. You will sometimes fall down your own pit, and it will only cause you bruises. Trap pit, also, in my experience is better than spiked trap. That will ensure 4 medium to big animals during the first month, after that the local animals are exhausted and the rate trickled down to near nothing until the next season. Fences among 8 neighbouring sectors to complete sealing the lake, with maybe 3 trap pits each side, and some more fox traps beside the fence to catch fox. My favoured location is a lake amidst a sea of trees. The Favourable Trap ritual also helps to attract more game to your traps. It is also a good idea to set traps where you see small game if you see a fox in the area it is probably a good idea to set some fox traps. Beginning hunters may want to set simple deadfalls and snare traps, as they catch small game far more efficiently. Different animals now prefer different types of terrain for example, bears favour caves. If a trap does not catch anything for a month or so, it is highly unlikely that there are any animals nearby, and so the best course of action is to move them away. The success of a trap is dependent on where and what kind of trap is used. Predators are known to try to steal food from the player, and if food is placed on a trap, they will wander into it.Īs of version 3.13, the game uses a much more realistic trapping simulation. Traps can be baited with raw or cooked fish or meat. Since corpses are wiped from the map after a period of time, this will give you a greater margin of time to kill them, and also provides skill gain. However, if you don't have the time (or don't want to check the traps every few days) it may be more useful to set a plain trap pit as they incapacitate, rather than kill.

unreal world cultures locations

The most common trap pit used is the trap pit with sharp stakes, as it often kills whatever animal stumbles into it, which is advisable if something dangerous such as a bear or lynx has been caught. Naturally, there is a lot of individual variation on the precise spacing of the trap pits. =O=O=O= where = is a fence or obstacle and O is a pit One of the most popular types of trap is the trap-fence, a long line of fences and trap pits, designed to force animals (usually herbivores like forest reindeer or elk) into the pits. Traps are very easy to set up, and can yield huge rewards.














Unreal world cultures locations